In what ways does your media product use, develop or challenge forms and conventions of real media products?


My media product uses forms and conventions of a real media product. I tried to stick closely to the normal codes and conventions of a horror film, so that mine would look more like an actual horror film. However, a combination of the footage, and the editing means that this goal was not achieved. The final product looks rushed, with clips cutting together too quickly and ineffectively. The film doesn't flow like a film should. It all adds up to a uninteresting and confusing experience upon viewing. I tried to imitate typical characters used in a horror film. As mine is a zombie film, i played the part of a zombie attacking a couple of teenage boys. I used a mixture of food colouring and golden syrup to use as blood, so the film doesn't have as high production values as a real one. The zombie emerges, then goes on to kill the teenagers, this is a common convention within my chosen sub-genre. "Spooky", ambient music was played in the film, with certain parts used in situations when the zombie appeared, to create suspense and shock. This is common practice within horror film making.


The moment the zombie appears is when it is most evident to the viewers that they are watching a horror. This is achieved by a combination of visuals and sounds that you may expect from a horror. In terms of challenging conventions, my film doesn't, but rather stays true to the classic horror style. From the use on conventions, it is clear the sub-genre of horror. This is mainly due to the iconic image of a  zombie emerging from the bushes., as seen in such films as Night of the Living Dead.

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